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Shelled! |
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Developer: Red Thumb Games Publisher: Red Thumb Games Genre: Action > General Released: Aug 26, 2006 Players: 8 |
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Scorched Earth fans may have a new “mother of all games�. Red Thumb Games is
in the process of developing a real-time, action strategy game, going by the
name of Shelled!. Despite the popularity of games like Tanks, Scorched Earth,
Worms, and Gorilla, there haven’t been many follow-ups in that genre that carry
much originality. Running on the Torque Engine, Red Thumb Games is changing that
around with their high-quality take on the classic genre that made action
strategy games popular.
There isn’t a plot for this game, so far, and it doesn’t need one. This is all
about the on-screen action that takes place among the eight turtle-shelled
tanks. Before starting the game you can choose the color of your turtle-tank,
and other graphical/audio related settings. The actual game itself is played
with the mouse and is fairly easy to use and get the hang of. If you’ve ever
played a game like Scorched Earth, then you already know about charging up the
power meter that determines the firing distance. Like in previous games similar
to this, players can use the mouse to aim the tank’s turret. As the power meter
is being charged, the view switches to first-person for aiming efficiency. In
the bottom right-hand corner of the screen, there’s an aerial, 3D rotating view
of the player’s selected tank. This view is important because while aiming or
flying, due to the game being in real-time, players are easily susceptible to an
attack from any of the seven other competitors. The 3D view helps the player
spot incoming attacks and gives an added measure of strategy to the overall
gameplay.
For
those unfamiliar with the play-style, players can choose a scenario or
play-field and have at it with seven other CPU bots (or humans via on-line
play). Since the game takes place in real time, anyone and everyone can lob
shells at one another without time unit or turn-based restrictions. The second
or third mouse buttons can be used to thrust the turtle-tanks into the air via
jump-jets and the keyboard directional buttons maneuver the aerial turtles.
(Though notably Aerial firing isn’t an option) There’s a limitation on the use
of jump-jets through a colored bar that indicates whether the turtle tank is
overheating. After jump-jetting, players will have to wait for the bar to cool
down before using the jets again.
Like some newer iterations of Scorched Earth, Shelled is completely rendered in
3D. The environments are lush with indentation/destructive effects from shells
and their explosions. The destructible terrain is cool and even affects the way
the tanks are positioned on the map. Just like in Scorched Earth, there’s also
score tabs that determine what armament you can afford from the weapon shop,
in-between rounds. One of the more key differences is the golden shells that are
scattered throughout the maps. When shot, they give you $10,000. Since the
game takes place in real-time, there is a timer for each round. When time runs
out, whoever has the most frags, wins. Depending on how many frags and/or how
many golden-turtles were collected, players receive money they can spend on new
super-weapons. Even though the game is still in development, there was a bevy
selection of goodies to arm my turtle-tank with:
Jumbo
Shot: This is a bigger version of the standard turtle-rounds. They provide a
bigger bang for your buck and are far less expensive than some of the other
weapons.
Slider: This is a cool shell that slides on the ground with a designated
denotation time. Instead of blowing up on impact, the Slider’s continued
momentum was good for hard-to-reach opponents.
Nuke: One of the coolest weapons on the game. The Nuke allows players to
do massive damage to enemies within the surrounding radius of the blast.
High-Five: This is a kick-butt weapon that fires five tank shells at once
and can easily dispatch of an enemy in one firing.
Three-Shot: Like the High-Five, the three-shot provides you with three
high-powered shells that can do a good deal of damage.
Leveler:
Honestly, I never liked weapons that affected the geological structure in
Scorched Earth. However, given the 3D structure in Shelled, the leveler worked
out pretty well when the mounds were too high.
Rocket: This was one of the baddest, most destructive weapons on the
preview build. This mean rocket will give you the satisfaction of easily
dismantling other turtle-tanks. The only down-side to this weapon is that it
requires a good deal of accuracy to be fully effective.
Aside from the weapons, the battlefields were well designed, with moving clouds
and well textured terrain. The music that played during the bouts matched the
colorful environments and jolly looking tanks. Overall the destructible terrain,
the amazing graphics and the colorful visual schemes produced by Red Thumb Games
makes for a great presentation. With the release set for the third quarter of
2006, players can look forward to 20 battlefields, free battles on-line, and
enough game options and death-matching fun to last for quite some time. Shelled
is definitely shaping up to be a sure smash-hit.
Posted: Tuesday July 04, 2006


















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