Independent Games and Casual Games Reviews
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The 60-Minute Trial

A quick look at all the newest Independent Games.

Scoring Scale

Not worth downloading

Worth 15 mins of your time Worth 30 mins of your time Worth 45 mins of your time Worth 60+ mins of your time

Docket for August 2007:

Case # 1: Arcadia Remix

Arcadia Remix



($19.99)
by GameLab



Arcadia Remix has players reliving the golden days of the arcade. The twist is that players are playing multiple games at the same time. Quickly moving back and forth between all the games, players must time things in order to make sure they hit the ball, jump over the pit, blast the asteroid and fish out the pearl in quick succession. Playing 4 games at a time is an innovative challenge and the game definitely gets style points for cool retro graphics, music and sounds, the later of which create retrotastic melodies as you quickly switch between the games.

The Verdict:

The first 10 minutes are pure joy NOT to be missed, but it all goes downhill pretty quickly. The different game types aren't unlocked quickly enough. You end up playing the same game types far too long before replacing it with a new and different game, which makes the game soon feel tedious.

Case # 2: Arrr!

Arrrr!



($9.99)
by Mind Control Software



Mind Control = 2005 Indie game of the Year Oasis. Arrr! is the most recent of their little innovative games. In this game you use your cursor as the wind to blow your ship where you want to go. The goals are varied takes on racing, plundering and looting, but most of the levels revolve around just one type of game play. Move quickly and destroy merchant ships. 4 people can plug in a mouse to play simultaneously and most of the game modes are built multiple players.

The Verdict:

Though Arrr! is built to be a multiplayer game, it is REALLY hard to play in groups (or even solo!) due to the "innovative" control scheme that requires far too long to master for the game to be a fun party game. That leaves just the single-player mode to enjoy, but unfortunately, it is short and not very satisfying.

Case # 3: Barnstorming

Barnstorming



($19.99)
by Defacto Games



Barnstorming isn't your average side-scrolling shooter. Ok, well, it probably is, but it's much campier than the average side-scrolling shooter! The buildings and back grounds have a very distinct look, which is distinctly different from the rendered aircraft. Lots of dialogue precedes each level and the game has options for co-operative play.

The Verdict:

I'm not sure what to make of Barnstorming. It crashed a lot, but after several builds I was able to play a little bit. It was really interesting for the first few minutes as the game's style is certainly entertaining, but after getting over the initial coolness of the games visuals, there wasn't a lot to keep me wanting to play.

Case # 4: Chromadrome 2

Chromadrome 2



($19.99)
by Alpha 72 Games



Controlling a golden sphere, players accelerate ever faster down the track, blasting enemies and staring at the wondrous scenery. Trippy psychedelic visuals is probably a best way to put it, and unless you have played one of Richard Evans' games, you just don't understand what that means. Chromadrome 2 picks up where the last game left off with more challenging challenges, more fun 2-mouse multiplayer and plenty of visual action that only lacks Jimi Hendrix's Purple Haze to complete the picture.

The Verdict:

More challenging than the original, which makes the first few minutes a little rough. The visual presentation smacks of both programmer art and artistic vision with the later being most prevalent. The visualizations moving in rhythm to the music (including your own mp3 catalogue) makes the game something of a rhythm racer. If you only play one new indie game this month, I'd strongly recommend this one.

Case # 5: Donuts in Danger

Donuts in Danger



($19.99)
by Addictive 247



Donuts in Danger is a space invaders type space shooter with a retro-modern take on the graphics and some fun humor built in. The game, in effect, is reminiscent of Titan Attacks, though the comparison quickly leaves DiD feeling a bit underwhelming. Control is limited to keyboard or joystick. The shop sells your typical assortment of weapon upgrades along with saves (you only have one slot and buying the power-up just saves over the old saved game).

The Verdict:

It's hard to recommend this game when Titan Attacks is simply better in every regard. (except humor...but for that there is Chicken Invaders!) Not a bad space invaders game, but there are better games of this type available.

Case # 6: Hacker Evolution

Hacker Evolution



($24.95)
by exosyphen studios



In Hacker Evolution players assume the role of a computer hacker who is investigating a series of computer network disruptions. To track down the culprits and solve the puzzle, players hack into different computers, get files and work their way across the network without being traced by typing commands into a control panel.

The Verdict:

Have you played around in DOS a lot? If you have, AND you loved the experience, you should definitely check out Hacker Evolution. This game is very complex, simply because the interface is mostly typing commands in a text box. I did tech support for Windows years ago and this feels too much like work to me. Still, the limited visual design definitely makes the experience feel a bit more realistic than the superior Uplink.

Case # 7: Hap Hazard

Hap Hazard



($19.99)
by Raptisoft



Hap Hazard is a tribute to games of old, well really just one game, Jumpman. On most levels players collect bombs by climbing chains and ladders, sliding down ropes, and jumping gaps while avoiding darts of various speed. The game has a count-down timer requiring players to play through the entire game within that period of time, or they get to start all over and try it again. It's retro with a modern-day beauty and slick interface.

The Verdict:

Punishing as it is, and it is very punishing, Hap Hazard beckons players to give it another try. Not a game for today's masses, but for those wanting to relive the past, or just wanting a decent challenge, it's a worthy game.

Case # 8: Out Of Your Mind

Out Of Your Mind



($19.99)
by GameLab



A strange game that is clearly out of place in the casual market. Players clear bad brain goo (that's the technical term) by encircling it with a line. However, lines must also be threaded through Nega-ticks and the loop cannot contain any object or Nega-tick within it. As well, the thread comes from different colored spools, which must be matched to the correctly colored Nega-tick.

The Verdict:

Out of Your Mind is way too complex and unique for the casual crowd and is probably even too strange for most of the Indie crowd. The gameplay is deceptively simple, but after 20 minutes, the variety and complexity of what you can do starts to shine through. Enjoyable in a strange way.

Case # 9: ThreadSpace: Hyperbol

ThreadSpace: Hyperbol



($19.99)
by Iocaine Studios



A long-time IGF game (Student Showcase 2004, IGF 2005), ThreadSpace: Hyperbol has finally been released. This strategy-action hybrid has players building up a base and a variety of structures while quickly firing across the screen at other competitors. Each player has a ship, that is the key to the action and building, which has a wide range of projectiles that can be thrown (not fired) at enemies. Online play, which is the best way to enjoy the game...once you are good enough, occurs in a persistent world where 8 on 8 battles take place.

The Verdict:

After willing through the first 20 minutes of overwhelming confusion (that's after the 30 minutes of tutorials) you'll be getting totally demolished in your first real game! The first hour of this game doesn't shine, but it gives you a taste of what can be, with beautiful graphics and way too many options. For the action fan who wants a bit more strategy, it's well worth a look.

Case # 10: Triplane Turmoil 2

Triplane Turmoil 2



($19.99)
by Draconus



Bizarrely there are two plane games this month. This one is more simulation than action, placing players in the middle of the first world war piloting a Triplane as you attempt to lead your ground forces to victory. Players need to destroy enemy troops and clear out enemy strongholds so that the ground forces who run along the bottom of the screen can do their thing. Oh...and there is dog-fighting...lots of dog-fighting. TT2 has many modes from career to single-mission to LAN and internet play along with 2-player competitive mode. There are a wide variety of pilots and lots of depth.

The Verdict:

After a 43 page manual and a horribly long tutorial you'll find yourself in the heat of conflict, but not for very long. The planes blow-up at the first sight of gunfire, taking you back to the lengthy launch process. The menus are not accessible in-game, requiring you to quit in order to change your control options, or to figure out your mission objectives. The focus on being realistic further hampers the game. Certain to be fun for those who are willing to put in the two hours to get the hang of things. Unnecessary complications and difficulty keep this one grounded for most of us.






By: Russell Carroll
Posted: Friday August 24, 2007
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