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Titan Attacks |
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Developer: Puppy Games Publisher: Puppy Games Genre: Action > Shooter Released: Mar 13, 2006 Players: 1 |
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PuppyGames have very quickly burst onto the gaming scene as the source for
hip neo-retro gaming; first with the addictive Ultratron, and now with the
stellar (pun intended) Titan Attacks. PuppyGames are bringing a fresh flavor to
old gaming concepts and giving them a make-over (thanks to artist Chaz Willets)
that is at once a homage to the pixelated days of yore and a step into the shiny
age of graphical effects.
Gamers that are introduced to Titan Attacks will naturally assume the game is a
Space Invaders clone, because indeed, that is what the game seems to be. A
longer look at the game will prove that the title is more than that. It’s not
just that once the gamer progresses far enough into the game things become a
kinetic blend of Galaga and Space Invaders, it’s that there really is much more
depth to the game than either of its inspirations can boast.
Let’s explore, shall we?
Cash earned through each level can be used to purchase upgrades such as
additional shields, more powerful guns, additional bullets, a faster ship, bombs
and add-ons for the ship. Managing these upgrades is vital, too. Shields are
all-important, as the gamer will only be afforded a single ship for their
adventure and be given no continues. The proper balance of speed, power and
protection is very tough to iron out and will likely vary heavily gamer to
gamer.
It’s not just upgrades that make the game a rich experience, either. Every level
the gamer manages to avoid being shot boosts a point multiplier for the next
level, raising the rewards for every alien ship taken out. However, bear in mind
that the game’s difficulty automatically adjusts to the level of the multiplier.
The better you’re doing, the harder the game is. Is it a good plan to get hit
every now and then to tone down the difficulty? That all depends on how high
you’re aiming on the high score boards and how many shields you can afford to
purchase. Beware that the more you’re hit, the easier it is, but the less cash
you make to keep yourself alive.
During gameplay, certain ships will come crashing to the ground instead of
simply exploding into nothingness when hit, causing them to act as another
missile to dodge. Or, for the speedy gamer, as another moving target to hit,
earning skill points for the kill. Other exploded ships will cause an alien
escapee to parachute to the ground. Catch him for a cash bonus or face a cash
penalty due to letting an enemy combatant escape. Advanced levels feature
environmental hazards, as well, such as falling asteroids.
These are very simple gameplay tweaks in the overall scheme of things, but their
aggregate effect is a shooter that requires thought beyond the requisite
thinking process of “left, right, shoot, bomb�. When is the best time to take a
hit? Are you going for highscore glory or trying to power through all the
levels? Is a faster ship better than a stronger ship? Can you tag that falling
ship or catch that escaping alien?
But, as the bells and whistles to improve the game are simple, so is the game
itself. The look of the game is a fantastic pixel-retro homage, but it leaves
little unit variety, graphically speaking. There aren’t many different
backgrounds and while there are a fair number of different units with different
methods of attacking associated with them, they all look more or less the same,
which is to say: blocky.
The difficulty of the game is worth mentioning as well. It’s built into the
title that the more a gamer gets shot, the easier the game remains, but even
assuming things stay at their easiest throughout, the game is still really
pretty hard. When pausing the game, the exact game state is saved, but there’s
no way to save at a lull in between levels, so the action’s always moving. Also,
there’s no continue or password option. Pretty much each time I played the game
I’d struggle through for 30-40 minutes and then, poof!, back to the beginning
for me. It’s consistent with the originals, but it can be frustrating to
continually be cut off at a certain point that you can’t seem to beat.
Titan Attacks is a solid bit of gaming any way you slice it. It’s hard to screw
up a classic format like Space Invaders and Galaga and PuppyGames doesn’t just
get it right, it makes it better. The look and feel of the game is hip and new
and full of style and the gameplay itself is filled with the simplicity that
makes these old classics popular after so many years and through so many
technical advances.
Graphics:
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I love the look of Titan Attacks. It’s an awesome blend of old and new that
suits the title perfectly. I do have to mention, though, that if you don’t love
the blocky, giant pixel look then you really won’t like the look of Titan
Attacks.
Sounds:
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The sounds of the old bleeping and blooping arcade boxes are here, with a bit of
a upgrade for the new millennium. The ship explosions may sound a little
lackluster, but there’ll be plenty of them to go around. Music tracks are a hard
rock, thumping background noise to each level, managing to stay in the back of
the action and not distract the gamer. Tracks swap around level-to-level as
well, giving the sound a nice variety.
Gameplay:
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Titan Attacks is as simple to play as Space Invaders and Galaga ever were. Move
left, move right, hit a button to fire. Wonderfully simple. Where Titan Attacks
improves on this is in all the extras. Power-ups, point multipliers and all the
rest add up to some quality gameplay. There is only, however, a single gameplay
mode and that one is arguably too difficult for the average gamer, being nearly
impossible to struggle through.
Value:
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I would give this two plusses if I could. I’ve said it before and I’ll say it
again: I have built in price points. Titles that fall under a certain price I
consider to be automatic buys because they’re such an awesome deal. At $9.95,
Titan Attacks is a pure steal. I’ve played games that are half as much fun (and
have half as much content) that have cost three times this amount. A phenomenal
deal.
Concept:
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Space Invaders and Galaga are OLD concepts. It doesn’t matter that they’re among
my favorites. Titan Attacks is a remake. However, PuppyGames has made real
effort to expand on the concepts instead of simply re-hashing them and the
result is a game that’s deeper and more rewarding than either original.
Fun:
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I can’t seem to clear the fourth area or make the high score boards no matter
how hard I try, but I keep coming back to Titan Attacks to try and find that
magic that will lead me to success. The fact that there’s no way to continue (or
to make an actual save game file) is almost enough to cut the fun down a bit,
but the game is just that good: It stays strong.
Overall:
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Cheap as they come and loaded for bear, Titan Attacks is a rare package. You get
far more than you pay for with this package, pick it up.
Posted: Friday May 19, 2006


















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