Independent Games and Casual Games Reviews
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Independent games are interesting, but it can be hard to find the best games. With that in mind, Game Tunnel's panel reviews the newest games each month, giving a variety of opinions to help YOU find the best indie games. With the completion of the June 2007 panel, the panel has reviewed 458 games over 36 months. We thought a compilation was in order, and so without further ado, Game Tunnel presents the Top 100 Indie games from the last 3 years! Each comes complete with one of the original reviews, or a snip-it of one of the original reviews given by the panel and a link back to the panel in case you want to read what each of the reviewers said. (Website and Download links are also available ;)

#1 - Mr. Robot



by Moonpod

Russ Carroll - February 2007 Panel

If you are one of the many who have been waiting for Moonpod's second game, following the 2003 Game of the Year Starscape, your wait is over. I recommend immediately buying the game on CD as you'll want to keep a copy of this one around indefinitely. Mr. Robot is a strange mix of a pseudo sokoban played isometric-ly and a super cool RPG that feels futuristic and retro all at the same time. It's all glued together with an immediately engaging storyline, cool upgrades, items and weapons that make the combat feel anything but repetitive. The music is solid, the visuals are top notch (the screenshots do no justice) and the game is worth every minute of time it will suck from your life. The only negative is the somewhat too loose control of the robot, that despite my tweaking of the controls still left me occasionally frustrated as I missed jumps over and over again. It's a pretty minor annoyance after you get some good play in, and it wasn't enough to dampen my enthusiasm for this amazing game.

#2 - Eets



by Klei Entertainment Inc.

Mike Hommel - May 2006 Panel

A really solid and original puzzle game. The emotions work out as a really interesting aspect to the puzzles, and the physics-y nature of it all makes the puzzles a little more lenient and freeform than you get in more tile-based puzzles. It's also got a completely random and really strange style - radioactive ginseng? - and very nice cartoon graphics. Each set of levels introduces really new elements. A trophy room, level editor, and downloadable puzzles round it out with tons of juicy goodness to chew on.

#3 - Land of Legends



by Tiny Hero Studios

Seth Robinson - November 2005 Panel

Can it be? An indie strategy game with an actual single player campaign?! Each of the eight playable races requires distinctively different strategies; each mission teaches you something new. With only four units per race I initially thought this may be turn based strategy oversimplified - but actually this allows you to predict and plan your movement to an extremely accurate degree. The well laid out GUI puts all relevant information at your fingertips. Highly recommended.

#4 - Weird Worlds: Return To Infinite Space



by Digital Eel

Seth Robinson - October 2005 Panel

Digital Eel has taken SAIS and reworked every single part of it to be prettier and more intuitive. It's kind of a card game based in space but with cool real-time fight scenes. There is something truly addictive about trying to score a warp unit, weapons, allies, and exploring/beating the hell out of everything. I've played it a ton and I'm still seeing new things, for instance, there is a ship thief who can actually be captured if you hold the correct item. Must play one more game.

#5 - Mexican Motor Mafia



by Science of Tomorrow

Mike Kasprzak - June 2005 Panel

I had mixed feelings about the control scheme at first, but it grew on me as I played. It's like a sort of Death Rally adventure game. You drive your car around and fight bandits, smugglers, and other not so nice people. Vaguely, I'm reminded of the movie Once Upon a Time in Mexico, just due to all the killing and the whole Mexico thang. The music is great and really sets the tone, as few indie games have soundtracks with actual vocals in it. Sure, you could nitpick; but it's quite a unique game, and I really enjoyed playing it.

#6 - Jets'n'Guns



by Rake in Grass

Mike Kasprzak - November 2004 Panel

Holy Majumbo! An awesome looking 2D shooter, with one of the finest game soundtracks I've heard in a long time. Ok, the soundtracks by Machinae Supremacy, and I am a bit of a fan of their music, so I'm totally biased. :D. The killing is satisfying, not to sound uncivilized. It's great to watch enemy aircraft dive into obstacles, enemy soldiers, or chemical waste bins (drugs!?), in turn causing explosions and more chaos. Main beef is it's INCREDIBLY HARD! Beating the first level on medium was a task best left to insane shmup-a-holics, which makes me wonder who hard difficulty is for. It sports beautiful particle effects (if not overly used), awesome production values, and did I mention I really like the soundtrack?

#7 - BreakQuest



by Nurium

Mike Hommel - November 2004 Panel

This game is amazing! There are 100 levels and except a few standard breakout type standouts, they're all totally unique and weird. I had a tremendous problem pulling myself away because I just wanted to see one more level. In addition, I will just mention one other wonderful innovation this brings to the genre: the Graviton. That alone injects so much skill and play improvement, I expect it will be a breakout standard within 6 months. It also does wonders for "Last Brick Syndrome", which is a terrible ailment of such games. Okay, one more comment: great balance - levels are all just the right length, no insta-quickies, no drawn out boredom. So very very close to a 10.

#8 - Outpost Kaloki



by Ninja Bee

Russ Carroll - September 2004 Panel

This is one of the more thoroughly entertaining indie games this year, and it is so well put together it doesn't even resemble an indie game. This one is another definite buy! It plays something like Roller Coaster Tycoon meets Space Station Manager, and comes off better than either of those two games in many ways. Top it off with great humor throughout and it left me going back and forth on whether or not to give it a perfect score. Either way you should own this game!

#9 - Global Defense Network



by Evertt

Gregory Micek - July 2004 Panel

Generally speaking I'm not a fan of shooting gallery games, they're usually tedious after only a few minutes and lack the variety needed to keep me interested. However, GDN is a game that has kept my interest from the minute it was released until the last time I played it (just moments before writing this). The graphics are slick, the controls are precise but forgiving, and the sound and music is great. It also helps that the games' developer spent time of making sure you're pulled into the world in a believable way. I'm not ashamed to admit that the first few times I received [messages] in-game I thought it was real. I. Love. This. Game.

#10 - Chromadrome



by Alpha 72 Games

Gregory Micek - July 2004 Panel

When I saw the screenshot for this I dreaded having to play it. Sure, the graphics are decent enough, but it really didn't look that interesting. So, as I sit here eating a big plate of crow I have to say that Chromadrome is an insanely fun title that will have you, and anyone that watches you play it, wincing at the nail biting moves you pull off. The levels can be extremely difficult, but are not too frustrating once you find the best paths to follow. The game appears to have some great replay value in that increasing the ball speed really changes how you tackle different areas. I couldn't bring myself to give Chromadrome a 10 because the menus lack any polish, the music is annoying (although you can load your own), and it's difficult to tell exactly when you're going to fall because just getting too close will send you over, but if this game were polished up a bit it could be a contender for game of the year.

11. Wik: Fable of Souls 12. Zzed 13. Jets'n'Guns Gold 14. Sam & Max Episode 5
(January 2005 Panel) (January 2005 Panel) (June 2007 Panel) (April 2007 Panel)

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Beautiful graphics, amazing sound and sweet physics make this a great gaming experience. I want to see more quirky games like this.
- Seth Robinson


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If you want to match 3 objects of the same color, why not do it in a fun, arcade-style way?
- Mike Hommel


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Jets N Guns! Heavy metal! Kerrang! Angst! Blowing stuff up! LOTS of stuff! Enjoyed Ikaruga? Then Jets & Guns Gold is right up your street.
- Caspian Prince


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It reminds me of the sort of level of quality we're used to seeing from Nintendo, and I haven't had so much fun since Day of the Tentacle.
- Caspian Prince

#15 - ZSX3: Ninjastarmageddon!



by Ska Software

William Usher - February 2007 Panel

An over-the-top story matched up with equally over-the-top gameplay makes Zombie Smashers X3: Ninjastarmageddon one of the best original games to hit the indie market. Old-school gamers might find similarities of ZSX3 to Zone Raiders or the original Quarantine, in which the game has a constant pace that's always edging on the brink of total chaos. Whether it's making delivers or blasting down foes, this game rocks hard in a very smooth way. The play controls took a little adjusting to, but the tutorial was a great help and after a while I found the flying/shooting mechanics to mirror the very likes of Battlefront II's space segments, including the spins, rolls and quick loop-d-turns. There's a lot to like about Zombie Smashers X3, from the nice weapon selection to the almost Fifth Element-style flying vehicles and space stations, this game was made to entertain and it does it oh so well.

16. Fizzball 17. Little Soldiers 18. Rocket Bowl 19. Starshatter
(January 2007 Panel) (October 2004 Panel) (October 2004 Panel) (July 2004 Panel)

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Hey, it's what I wanted! A breakout game that actually does something new!
- Mike Hommel


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To call Little Soldiers a Lemmings clone with guns would be an insult to just how great a game Little Soldiers is.
- Gregory Micek


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It's like a mini-golf game, but bowling!! Awesome art style to it, equally as great audio, and it's a blast to play.
- Mike Kasprzak


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If you're a fan of space shooters you owe it to yourself to just go buy Starshatter.
- Gregory Micek

#20 - Ultratron



by Puppy Games

Mike Kasprzak - June 2005 Panel

Visually, it's great. A unique arcade sprite graphics style blended together with glows, particle effects, and spot lights. For a game with a lot of bright neon colors, it really feels dark. From the low ambient rumblings to sharp digital blips, beeps, honks, and an evil computer voice spewing death threats; Aurally, it's bang on. Heck yeah, I think it's a great game. No, it's not the huge 200,000 hour monster 3D shooter that redefines the genre, blah blah. It's how to redo an arcade classic.

21. Oasis 22. DROD: Journey to Rooted Hold 23. Glow Worm 24. Paradoxion
(April 2005 Panel) (April 2005 Panel) (April 2005 Panel) (December 2004 Panel)

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This is an addictive strategy game where each "level" is finished in a few minutes with lots of clicking.
- Seth Robinson


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You carry a large sword that you rotate to slay monsters and trigger switches with. That alone is the foundation of a refreshing little puzzle game.
- Mike Kasprzak


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As a game, sure, it's a matching game, but it doesn't feel like it pressures you, and it actually feels original. Wow.
- Mike Kasprzak


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It's extremely well done, and a really good logic puzzle, if your brain can handle such things.
- Mike Hommel

#25 - Big Kahuna Reef



by Reflexive Games

Seth Robinson - December 2004 Panel

Reflexive does to the Bejeweled concept what it did to breakout with Ricochet. Everything is covered nicely in this scrumptious game; sense of progress (unlockable fish to put in your virtual aquarium), level variation, nice difficulty ramp with concrete goals, outstanding visuals, feel and sounds. But what really pushes this over the edge is taking a historically single player casual game and making it multiplayer on the same computer by plugging in more mice. That's evolution, holmes.

26. Cosmobots 27. Snowy: Space Trip 28. Venture Arctic 29. Bookworm Adventures
(November 2004 Panel) (October 2004 Panel) (June 2007 Panel) (January 2007 Panel)

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Graphics are very nice, and in some cases remind me vaguely of Metroid. Audio is nice too, with a techno/almost trance'ish soundtrack. Solid game.
- Mike Kasprzak


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This is more a game for kids than adults with its very simple play, but it is a very good one.
- Mike Hommel


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The diversity in options really sets it apart from Venture Africa and creates a long-lasting play experience that is worth its price tag.
- Russell Carroll


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The mix with RPG makes the game appeal to a wide range of fans, and the game's tremendous sense of humor will keep players in stitches.
- Russell Carroll

30. Blast Miner 31. Devastation Zone Troopers 32. Titan Attacks 33. Master of Defense
(January 2007 Panel) (August 2006 Panel) (April 2006 Panel) (February 2006 Panel)

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Blowing up spongy dirt is fun! It's sort of a reverse Tetris with explosions and bouncy physics, which if you ask me is pretty darn entertaining.
- John Bardinelli


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...by the end you're a virtual tank clearing a swath of glowing death through not only the enemies, but walls and dirt as well.
- Seth Robinson


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At it's best Titan Attacks pure retro goodness heaped on so high that you'll wonder how anyone could have put everything together in such a cool package.
- Russell Carroll


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There is a lot of satisfaction to be had by building up a defensive fortress, placing turrets and traps, and watching wave after wave of hapless enemies get destroyed.
- Seth Robinson

#34 - Snapshot Adventures



by Large Animal Games

Mike Hommel - June 2007 Panel

The guys at Large Animal know how to put a game together, and they have put this one together indeed. Which is to say, it's very very good. The basic gameplay of taking pictures is very fun, and the quality-measuring system works well, and even leads to a simple but amusing little mini-game of guessing which of your pictures will score better. The variety of interesting tools adds a lot to the fun, the storyline pulls you along looking for the next one, and the next clue of the 'mystery', and there just ain't nothing wrong with this game. I wouldn't have minded arrow key support for scrolling the view around, though.

35. Chocolate Castle 36. Wonderland Adventures 37. Virtual Villagers 2 38. Sam & Max Episode 4: Abe Lincoln Must Die
(May 2007 Panel) (April 2007 Panel) (April 2007 Panel) (March 2007 Panel)

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Deceptively cute. This game doesn't look like much at first glance, but those fluffy animals and deliciously shiny chocolate morsels conceal a mighty cerebral puzzle experience.
- John Bardinelli


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In many ways Wonderland Adventures is like a console game in terms of its style - which works really well.
- Brian Clair


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If you did like the first game, then this upgrade is well worth it. Another set of mysteries to unearth, and more villagers to take care of.
- Mike Hommel


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Abe Lincoln Must Die actually manages to improve on what Sam & Max do best: witty, sarcastic remarks at every corner.
- John Bardinelli

39. Loonyland II: Winter Woods 40. War on Folvos 41. Gumboy Crazy Adventures 42. The Blob
(March 2007 Panel) (December 2006 Panel) (September 2006 Panel) (August 2006 Panel)

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Competent RPGs are tough to nail, and competently fun RPGs are even tougher to find. LLII is definitely a competent and fun RPG.
- William Usher


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A solid strategy game that reminds me of Dune 2 with it's futuristic clashes and well-thought out storyline.
- Russell Carroll


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Playing this game made me remember, once again, why I love Indies. Playing Gumboy is a singular experience that you won't find anywhere else.
- Russell Carroll


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The Blob is a nice breath of fresh air and nicely hits the target of originality. As a big colorless blob, gamers absorb citizens of various colors to take on their attributes...
- Brian Clair

#43 - Bullet Candy



by Charlie Games

Russ Carroll - July 2006 Panel

This game feels something like a clone. I mean how far can you get in the originality sector if your game is all about moving with one analog stick and shooting with the other analog stick? Well honestly not far, and that is ok. This game is all about the undeniable oneness with your computer that can be had when the formula is done well and this game PULLED it off AMAZINGLY well. There are some cool graphics, especially in Minter mode, but the game is really all about the CONSTANT action that keeps you glued to the screen. The player connection to the on-screen action is flawless, the power-ups useful enough, and there is a nice rewards for being daring enough to go after the gold while attacking the enemies (mmm, laser shots, you are my happiness) and of course the game sports a solid challenge. Hard to go wrong here.

44. Armadillo Run 45. The Odyssey: Winds of Athena 46. Bone: The Great Cow Race 47. Steam Brigade
(June 2006 Panel) (May 2006 Panel) (May 2006 Panel) (April 2006 Panel)

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If you miss out on this one due to the screenshots not looking that pretty you don't deserve the chance to play it. This physics sim is a blast...
- Russell Carroll


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Hooray for originality! This is a very cool and very unique game. The graphics are great, the gameplay is fun and unique with just a hint of thinking.
- Mike Hommel


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The good: astounding graphics, fancy (which means tolerable) voicework, and lots of spit and polish (mostly polish, less spit).
- Mike Hommel


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Steam Brigade is one of the best looking and most charismatic Indies games I've ever played. It is just short of true greatness, and may achieve it with the up-coming patches.
- Russell Carroll

48. Aveyond 49. New Star Soccer 3 50. Flatspace II: The Rise of the Scarrid 51. Thomas and the Magical Words
(March 2006 Panel) (November 2005 Panel) (November 2005 Panel) (October 2005 Panel)

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Beautiful pixel art, amazing musical score, and interesting story make this a winner. A definite download.
- Seth Robinson


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The detail is awe-inspiring; I gambled away my salary, bought house appliances, went into debt buying performance enhancing drugs, lost my girlfriend, and got benched.
- Seth Robinson


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If trade isn't your thing, you can make deliveries or taxi people around. If that isn't either, you can assassinate people for some big money, or enforce the law...
- Mike Kasprzak


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A fantasy scrabble adventure. I really dig the art. You play by placing words on a scrabble like grid, and connecting islands with them.
- Mike Kasprzak

52. Water Bugs 53. Geneforge 3 54. Supremacy: Four Paths to Power 55. Tribal Trouble
(August 2005 Panel) (July 2005 Panel) (April 2005 Panel) (April 2005 Panel)

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It's addictive and fun, my only grievance is I find myself loathing the wide-open levels because I have to wait an eternity to shoot.
- Seth Robinson


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This game is great. It's epic and nostalgic. Craving a non Japanese non Diablo RPG fix? This is the goods right here.
- Mike Kasprzak


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...a solid strategy game, or more like two solid strategy games combined. It has a ton of depth to it without requiring a degree to figure out what you're doing.
- Mike Hommel


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This is an extremely approachable 3D real-time strategy game. Kind of a dumbed down Warcraft your mom could play.
- Seth Robinson

56. Clash 'N' Slash 57. Astral Masters 58. Battalion 59. Q'Bicles
(April 2005 Panel) (March 2005 Panel) (March 2005 Panel) (February 2005 Panel)

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It's a truly mindless game, just hold down the button and enjoy. but enjoy I did! It's a whole lot of fun to just zone out and destroy while collecting upgrades.
- Mike Hommel


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Really cool! I like collectible card games, especially on the computer where you don't have to pay for all the cards.
- Mike Hommel


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If the idea of an Online Advance Wars makes you salivate, then Battalion here to feed your hunger.
- Mike Kasprzak


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This game takes the theme of cubicles and office space and beautifully integrates it into a great logic puzzle game.
- Seth Robinson

#60 - Darwinia



by Introversion Software

Mike Hommel - March 2005 Panel

Here's a stylish real time strategy game. The concept of mining polygon's has to be one of the coolest I've heard in some time. This is a game that's been receiving a lot of great press, including a feature in Game Developer Magazine. It's reminiscent of the good things from Molyneux's Black and White, and unique enough to hold it's own. It's very nostalgic in it's look, combined with some quality audio. I can't say enough good things about it really. The down side, well it's all me actually. For one reason or another, like Black and White, I just can't get in to it. It's a shame really, I know there's a lot there, but I'm just not all that interested in finding out what that is. Darwinia is a game I really like, but don't enjoy.

61. Cactus Bruce and the Corporate Monkeys 62. Glace 63. Ricochet: Lost Worlds Recharged 64. Gates of Troy
(October 2004 Panel) (October 2004 Panel) (October 2004 Panel) (August 2004 Panel)

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Awesome! Essentially the game is you, Cactus Bruce, fighting monkeys using a giant claw. The claw is a very cool mechanic.
- Mike Kasprzak


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This is a really good game! It's vaguely (vaguely!) reminiscent of Icy Tower rendered as a side-scrolling adventure.
- Mike Hommel


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Reflexive makes the safest bet in history - they took the fantastic Ricochet: Lost Worlds engine and rounded up 350 new levels for it.
- Seth Robinson


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...it improves upon the IGF award winner Spartan enough to warrant a serious look if you're into the genre.
- Seth Robinson

65. Scavenger 66. Sam & Max Episode 6 67. Ancient Empires Lux 68. Minigolf Mania
(May 2007 Panel) (May 2007 Panel) (February 2007 Panel) (December 2006 Panel)

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It has all the feeling (and difficulty!) of a great space shooter mixed with the creep and explore adventure of some of the best FPS games...
- Russell Carroll


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...of all the Episodes, I think this is my favorite. The pacing for this game was a much more uniform and substantially more fun.
- William Usher


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The presentation here is extremely well done, with a polished interface, nice 2D graphics, and included historical notes for each period included.
- Brian Clair


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...it's quite a good game, notably similar to Rocket Bowl, though in distant hindsight I think Rocket Bowl is superior.
- Mike Hommel

69. Naked War 70. Motorama 71. Theseus - Return of the Hero 72. Fish Tycoon
(November 2006 Panel) (December 2005 Panel) (December 2005 Panel) (November 2005 Panel)

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...the graphics here are wonderfully done, with crisp 3D visuals that don't disappoint. There's even terrain destruction, which is a nice bonus.
- Brian Clair


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A slick physics based motorcycle game. The art looks great, and it plays well. You can pull off some funky stunts with it as well...
- Mike Kasprzak


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...it throws tons of enemies at you. So many enemies, that you seem to develop paranoia as you anticipate a new swarm coming from around the corner.
- Mike Kasprzak


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This ones an aquarium store simulator. Simple rules. Feed and Breed fish. Play for a bit, shut it down, and come back tomorrow to grown up fish. Quite cool.
- Mike Kasprzak

73. Revolved 74. Super Gerball 75. Evil Invasion 76. Professor Fizzwizzle
(December 2004 Panel) (October 2004 Panel) (August 2005 Panel) (July 2005 Panel)



One of those games that seems to keep me from getting anything done.
- Russell Carroll


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This game is great (stressful) fun, and extremely well put together, with an awfully cute gerbil to boot.
- Mike Hommel


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This is a very cool major upgrade of Crimsonland.
- Mike Hommel


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The graphics and sound are perfect, and the puzzles provide that feeling of cleverness when you complete them.
- Mike Hommel

#77 - PeaceMaker



by Impact Games

Brian Clair - June 2007 Panel

People through the years have probably wondered why diplomats haven't been able to bring about a Middle-East peace accord between Israel and Palestine. PeaceMaker illustrates the difficulties in remarkable detail. The game makes you the leader of either state and tasks you with not only maintaining the status-quo, but improving things for both Israel and Palestine. It's unbelievably difficult to accomplish and I never was able to. If one of the two nations gets too disgruntled, the game ends in war and you lose. For every positive action you make on one end, there's seemingly a negative one on the other. When you hold out the olive branch of peace, it's smacked away by the other side; and just when things seem to be going well, some radical faction uses terrorism to disrupt things. If you enjoy political simulations, want to understand more of the politics of that region, or are an educator, PeaceMaker is definitely worth looking at.

78. Wonderland Secret Worlds 79. Turbo Sliders 80. Taskforce 81. Kid Mystic
(March 2005 Panel) (December 2004 Panel) (October 2004 Panel) (October 2004 Panel)

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...the game slowly wins you over with its amazingly huge and detailed over-world map, fantastic level design and huge variety of objects to manipulate.
- Seth Robinson


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There's just something about competing against humans that is inherently entertaining. This game does that well.
- Mike Hommel


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Taskforce is an indie game that successfully pulls off an X-Com like turn based squad level shooter.
- Seth Robinson


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There is many hours of time you can spend on this game and the variety of environments keeps it fresh and fun.
- Russell Carroll

82. Geneforge 4: Rebellion 83. Neon Wars 84. Dawnspire: Prelude 85. The Shivah
(March 2007 Panel) (December 2006 Panel) (December 2006 Panel) (November 2006 Panel)

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It's really cliché, but they don't make RPGs like this anymore in the retail PC gaming world.
- Brian Clair


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Simplifying everything down to one or two elements makes Neon Wars extraordinarily entertaining.
- John Bardinelli


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Think Counterstrike in a fantasy setting and you've got the general idea, though I found Dawnspire to be more fun than Counterstrike.
- Russell Carroll


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This old school adventure is artfully pixilated, well voiced, and the price is right considering it lasts about as long as a movie.
- Seth Robinson

86. FastCrawl 87. Mr. Smoozles Goes Nutso 88. Empires & Dungeons 89. Clash'N'Slash: Worlds Away
(November 2006 Panel) (October 2006 Panel) (July 2006 Panel) (June 2006 Panel)

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This is a slick mini dungeon crawler that lets you have tiny thirty minute adventures.
- Seth Robinson


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Mr. Smoozles Goes Nutso is an adventure game that features more depth than you might first give it credit for.
- Brian Clair


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I just have a nice positive feeling about this game. It's unique, engrossing, and ultimately pointless.
- Mike Hommel


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The Clash'N Slash games play like a slower paced Crimsonland in space. This is very polished with lots of levels and beautiful art...
- Seth Robinson

90. RIP: Strike Back 91. Tube Twist 92. Minions of Mirth 93. Curator Defense
(June 2006 Panel) (February 2006 Panel) (December 2005 Panel) (November 2005 Panel)

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Crimsonland is often looked at as the best of these types of games, but I have to say that RIP: Strike Back is certainly my favorite.
- Russell Carroll


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Well, it's like The Incredible Machine, that is, if The Incredible Machine was about radioactive balls in pipes.
- Mike Kasprzak


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M.O.M. is a role playing game that tries to be all things to all players. Single party, multi-party, single player, massively multiplayer (no monthly fees!), mix and match whatever you want.
- Seth Robinson


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...there are few things more compelling than keeping modern art from ruining a museum by blasting it to pieces.
- Russell Carroll

#94 - Wildlife Tycoon: Venture Africa



by Pocketwatch Games

Mike Kasprzak - November 2005 Panel

A rather intriguing sandbox game. Though it plays nothing like it, the game does remind me of Black and White. On that note, unless I'm totally oblivious to some easy strategy, it's not an easy game to win. I had to drop my difficulty to "easy" within a few levels to actually progress further. On the other hand, like Black and White, the game provides a good environment to just "goof around" and not care about winning. The only downside to playing this way, is you still need to win if you want to unlock the more animals. Interesting game.

#95 - Cute Knight (Kishi Kawaii)



by Hanako Games

Seth Robinson - October 2005 Panel

After seeing six of the possible fifty endings of Hanako Game's latest anime styled game I can say with some certainty that the mechanics behind this unique dating sim/dungeon crawler hybrid are motivating enough to keep you playing. There are a lot of interesting decisions; you sin by killing a rat or selling your body which means no free bed at the church. However, you can be absolved by cleaning pews - but this will make you more homely which will hurt your social life of course. Gripes: Looks a bit NES era, needs a way to click-skip the slowish "7 day working" sequences at will. Cool randomly generated dungeons.

96. The Goalkeeper 97. Pentagraph 98. Cellblock Squadrons 99. Facade
(October 2004 Panel) (July 2004 Panel) (January 2005 Panel) (July 2005 Panel)

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The Goalkeeper does a nice job of simulating a single role, the goalie.
- Seth Robinson


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The concept of a dungeon crawling word game has been done before (Dungeon Scroll), but Pentagraph's tight focus and structuring makes it stand out.
- Greg Micek


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Once you get close and start executing insanely fancy maneuvers the game gets much more interesting.
- Seth Robinson


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Gaming enthusiasts, developers, or anyone that appreciates the finer details of technology should dig this. It's not perfect, but it doesn't have to be.
- Mike Kasprzak

#100 - Trash



by Inhuman Games

Mike Kasprzak - September 2005 Panel

Ahh, the long awaited Trash. It's a solid RTS at it's core, played in a control scheme like Starcraft (right click action). Just to be clear, this game is all about the multiplayer. The single player mode is just a plain skirmish, and doesn't offer any depth or means to learn or get in to the back story. No, it's up to you to just *know* that humans and mutants are battling for what's left of the world... which is mostly populated trash. It's an intriguing concept that the primary resource is junk, meaning dead things can be recycled. Neato.

The Illustrious Panel (a big thanks to them for all their reviews!):

Mike Hommel - Hamumu
Mike Hommel is known for his hilarious and bizarre games. Though his site claims that all his games are just 'dumb fun' you'll find that they are some of the more interesting games around, and will eat hours away from your life without you realizing where they all went.

Seth Robinson - Robinson Technologies
Seth has spent the last fourteen years making odd games, including designing and programming many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.

Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing to the market such oddities as Secret Agent Barbie for Gameboy Advance, The Emperor's New Groove for Gameboy Color, and several other top girl branded games (not that he's bragging). In indie land, he seeks redemption. Mike's best known for his "cute but not girly" hamster blasting game, PuffBOMB.

Brian Clair- Total Gaming.net
Brian Clair was the publisher/editor of the Adrenaline Vault website for more than nine years before moving to Stardock Entertainment in early 2005. He currently runs the games publishing division for Stardock Entertainment and is always on the look-out for the next big hit.

John Bardinelli - bardinelli.com
As a freelance video game writer, John thinks he's done something pretty clever by combining his two greatest addictions into a career. Now, among other projects, he spends much of his time scoping out the latest and greatest casual/indie games for Casual Gameplay.

William Usher -
Starting off as a wannabe game designer with unreleased titles such as Axio Pets, Pong Party Extreme and Zombie Killers EX 3D, Will decided it was time to hang up his boots as a designer and instead focus on a freelance writing career. In this field, he provides a critical eye to the gaming community. Especially on games most people never heard of.

Caspian Prince - Puppygames
Cas first started with indie games with the release of the much maligned Alien Flux. After learning that listening to everyone's opinions gets you exactly no where, he changed his focus to making the best retro-flavored goodness he could come up with and has moved to Korea just to be able to survive financially while creating the games he cares about.

Gregory Micek - DIYgames.com (RIP)
After working with a number of gaming news services, Gregory came to the realization that indie games would one day save the world and deliver gamers everywhere from oblivion. When he's not preaching the greatness of independent games on the street corner, Gregory enjoys involving himself in guerrilla marketing campaigns to promote DIY Games and independent games in general.

Russ Carroll - Game Tunnel
Game Tunnel's Editor-In-Chief, Russell founded the site in 2002 as the first website dedicated to reviews of Independent Video Games. In addition to running Game Tunnel he currently works as the Director of Marketing for Reflexive Entertainment.






By: The Illustrious Panel
Posted: Thursday July 12, 2007
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