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TROPiX: Your Island Getaway |
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Developer: Robot Super Brain Publisher: Robot Super Brain Genre: Puzzle & Casual > General Released: Apr 14, 2006 Players: 1 |
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The mini-game affair was competently crowned to Nintendo after they released
yearly renditions of Mario Party. If it wasn't by Nintendo, a quality variety
game was tough to find. That is, until Robot Super Brain managed to create a
family friendly, objective-oriented series of mini-games. There's all sorts of
playable mini's that range from bowling, tree hoping and para-sailing, to sudoku,
word games, and skill tests. There's a total of eleven different mini-games in
all, and five of them have to be unlocked by completing different islands with
the monkey protagonist.
When players start the game, they're on an empty beach. Options to shop, travel
and play mini-games are available. Shopping allows players to buy items that fit
into three different categories for the monkey: Comfort, Fun and Food. Buying
drinks, banana trees, or a mini-bar will add to the monkey's food. Hats, fishing
rods, and other miscellaneous items fall into the category of fun. Lastly,
chairs, trees, flowers and items of relaxation will boost the monkey's comfort.
Buying items isn't a cheap affair, however. So players must acquire money by
completing available mini-games. Every time players win a level in a selected
mini-game they receive money according to their efforts. After acquiring enough
money and purchasing enough items to get the monkey's three stats up, they'll
complete that part of the island. There are five islands in total, and each
scenario must be decorated to move on.
Once an island has been completed a new mini-game will open up. Basically this
repeats; players will keep playing different mini-games to earn money to buy new
islands. After completing an island, players can go back and sell some of their
stuff to earn extra cash. Or...if players really dig their island makeover they
can take a photograph within the game and send the picture as a postcard through
the e-mail. It's quite innovative and seemingly fun.
All
of the mini-games are played using the mouse. This control scheme is not only
effective, but it's perfectly suited for every available mini-game, including
the platform games. Most of the mini-games are puzzle oriented: The betting game
is more about eye-skills, the Zuma-like game is just that, sudoku explains
itself, the word game is about finding words from scattered letters, and there's
a bejeweled clone. Even so, if you find platforming and puzzles too difficult,
there's a simple card game, and a bowling mini-game. Mostly, there's at least
one mini-game that should appeal to just about any player.
It seems, though, that jungle-hopping is the main mode of the game, as it
features a small story told through cut-scenes. The jungle-hopping is more of a
game in itself, and plays out like a computer version of the SNES smash-hit
Donkey Kong Country. The latter levels have some fast-paced, well-rounded
segments that are as easy as they are fun.
If the game was missing anything though, it would be music. The easy-on-the-eyes
scenery and enjoyable gameplay (mostly the para-sailing and platform games)
really needed some kind of music to heighten the experience. There are, in the
place of music, some ambient jungle sounds and simple effects during most of the
mini-games. And for the bowling mini-game, the ambiance works better in place of
music.
Graphics:
The
background visuals are definitely worth noting first. Some of the sunsets and
water effects were amazing. Some of the trails and feigned-volumetric water
movements (like on the para-sailing stage) gave the game a very nice touch of
visual detail.
Sound:
What sound is present in the game matches the beach atmosphere and jungle
surroundings. However, there's no music. It's not terribly important, but it
really would have heightened the experience.
Gameplay:
Every mini-game works exceptionally well. It's also surprising how effective the
mouse is for every single game. From bowling to platforming, the developers
managed to keep everything fun enough within the gameplay, to appeal to all
sorts of gamers.
Concept:
Well, everything else about this game is good–with the exception of not having
music–and it's all thanks to a solid concept with the game's design. Each
mini-game is effective–even those that are based on other casual and platform
games–they manage to retain their own level of originality. I was especially
impressed with the jungle hopping mini-game.
Value:
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Each
mini-game has more depth than some people might think. Most times mini-games are
short trials that are repeatable every time around. But some stages seem to have
more levels than a lot of single-player standalone games. There's enough replay
value and content in Tropix to ensure that this will likely be an active game in
any gamer's collection.
Recommendation:
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There aren't many games out there with competent mini-games crammed into one
legitimately solid package. The jungle-hopping is uber-fun and there's enough
content to keep any puzzle, platform, mini-game loving gamer busy for a long
time. This game is definitely worth buying.
Posted: Monday April 30, 2007


















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