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What's New in Indie

Each month GameTunnel Editor-in-Chief Russell Carroll plays dozens of new downloadable games, and then opines away to bring you the best and worst of what's new in independent gaming.

Scoring Scale

A game to check out if you have nothing better to do during lunch

A game worth breaking a date to play (and it'll be more fun anyways!) Call your boss, close the shades and turn on a great game!

March 2008:

Astro Avenger 2

Astro Avenger 2



($19.95)
by Sahmon Games



Faced with extinction the human race must press forward against a hostile alien race that is destroying everything in its path or be destroyed. In this dark hour you step forward to pilot a space craft with a powerful and upgradeable arsenal as you take to the skies to defend all mankind.

The Verdict:

The original AstroAvenger brought my otherwise pretty up-to-date system to a screeching halt when the game was released nearly 4 years ago. The sequel builds upon that luster with some really slick production values that quickly take you in with the CG movie that launches when you first play the game. All the menus show a level of polish that is absolutely out of this world, and the shop is full of guns, bots and heavy payload missiles that you'll be dying to get your hands on. AstroAvenger 2 is thoroughly enjoyable, if somewhat repetitive, it's a great way to kill a weekend!

AudioSurf

AudioSurf



($9.95)
by Dylan Fitterer



AudioSurf takes your music and turns it into a race track of sorts where you make color-matches to score points. The track is created from your music and so follows the intensity and rhythm to create a unique entertainment-wrapped appreciation of the music itself.

The Verdict:

AudioSurf is really the kind of Independent game that people love to play. It is original and different, but easy to pick-up and play, and the experience is absolutely one of a kind. If you haven't played it yet, I heartily recommend downloading the huge demo off of Steam as, like so many rhythm games, you really have to play it to get a feel for what this game is (and thankfully the demo is fully featured and limited only in the number of songs you get to play).

The sensation of interacting with your music is much akin to Guitar Hero, giving a deeper sense of understanding of the intricacies of the music and highlighting things you probably didn't even realize were a part of your favorite tunes. Brilliant fun!

Zombie Shooter

Zombie Shooter



($19.95)
by Sigma Team



Coming upon hordes of Zombies you shoot them...

The Verdict:

Ok, so it's a pretty basic plot, and the game is sometimes a little over the top (the main character doing their best Leon impression while also holding one of their two hand-guns gangster style is nearly laughable), but it's easy to get past that once you start playing. Alien Shooter was, and remains, one of the best shoot-em-up games ever made. There has been expansion packs and one remake on the series already in Theseus, and unfortunately, none of them has quite lived up to the quality of the original.

When I first got Zombie Shooter I was sure it was going to be another lackluster extension of the Alien Shooter line. However, Zombie Shooter quickly proved my misgivings wrong. The graphics are nicely tuned up with a higher resolution than Alien Shooter, and the environments have been very carefully put together and crafted with lots of tiny touches in detail that really make the game shine. Whereas the levels in Alien Shooter were essentially the same thing over and over again, Zombie Shooter has a variety of levels, ranging indoors and outside, each with a distinct graphical look and style. The variety of levels is matched only by the variety of enemies, each armed with its own attack method and weaponry.

Honestly, Zombie Shooter blew me away. From playing the demo, I had thought it was just another sad attempt at remaking the original Alien Shooter, but after playing through the game, I can only suggest that you take a good long look at this game. It's a worthy successor to Alien Shooter, and that is a significant amount of praise.


Bloom Busters

Bloom Busters



($19.99)
by UBrothers



It seems like a nice day on the farm until the evil scientist puts his vile liquid into the water. While there is still plenty of fluffy animals running around, not everything is nice anymore and many of the animals are trying to eat your crops and ruin your flowers. Armed with your trusty spatula and a slime gun, you and your wife must work together to save your farm.

The Verdict:

I remember playing Bloom Busters well over a year ago when it was in the Independent Games Festival as FlowerMan. I thought the concept then was a bit odd. It's a friendly game of beating enemies to death. The game is at once cutesy and gruesome, featuring an overweight Italian character in a bright and notably well-drawn locales mixed with strange creatures that splatter green goo when you smash them with your spatula.

The game has improved a lot over the last year plus, taking away what became mindless enemy mashing and mixing in a lot of different tasks such as protecting the growing flower, feeding the pigs and yes, corralling the sheep with a spatula! The co-op provides some additional fun and though the voice work and translation could both use a little more work, the game is strangely addicting and worth taking a longer look at than you might first guess.

Magic Farm

Magic Farm



($19.99)
by Meridian'93



When your parents go missing, you return home to find out what happened. Of course, searching for them means hiring people and hiring people means money, and you have none. However, in today's world, anyone can get money, they just need to open their very own flower farm...and so you do.

The Verdict:

Similar to last year's Grimm's Hatchery, Magic Farm mixes some light RPG with lots of clicking ala Insanaquarium. You set-up your farm hand-picking your plants and arranging them on the lot. The game plays out as you care for the farm each day by keeping the pests away, watering the plants and harvesting the flowers. Each action is done with a simple click, or in the case of killing the pests with a shovel, a number of clicks. The faster you do take any action, the more experience points you get for it, which is a nice motivator. After harvesting the flowers, you can sell them one at a time, or build bouquets that have been requested by customers. The bouquets earn you a lot more money, though they unfortunately are rather tedious to build (why you can't just click on a flower in the bouquet and have it auto-pull from your obscuring pile of flowers is beyond me!).

Along the way a dragon is donated to your cause, which gives you a choice when it comes to leveling-up, as you can't level both you and your dragon up at the same time. It's all good simple fun wrapped around a rather flat storyline. Regardless of that, Magic Farm is a pretty addicting that can suck away an evening before you realize it.

Wonderful End of the World

Wonderful End of the World



($19.95)
by Dejobaan Games, LLC



The world is about to be eaten, by you! In Wonderful End of the World, your goal is to grow from a small little critter to the size of the planet by absorbing everything that you run into. You can only absorb things that are smaller than you, which at first really limits what you can eat, but you'll quickly grow and be able to absorb more and more until you are collecting the very barriers that used to limit your movement.

The Verdict:

Wonderful End of the World is a pretty unabashed Katamari clone. Notably it is a lot of fun thanks to some great level design. For example one level has you starting out in a maze collecting power-pellets and soon you grow to absorbing the maze and turning your attention to mushrooms and blocks left behind by speeding cycles. Another level, the Word Forge, is filled with blocks of various sizes that have either letters or complete words on them. The words were clearly chosen with care, and the end result is really something to see.

For someone who has never played Katamari, WEotW is a reasonable substitute, though I missed the sense that my growth expanded the world that was available to me. Wonderful End of the World felt a little more boxed in some-how, and the graphics and collision aren't on par with Katamari. However, the level variety and vision of WEotW make it more than worth your time, and something that you should check out.


Azgard Defence

Azgard Defence



($19.95)
by Moregames Entertainment



From Moregames we get another Tower Defense to add to the seemingly endless number that have been released recently. This one is set in medieval times and has players guard the castle by placing an assortment of ballistic defenses on the castle walls to eliminate the on-coming hordes of enemies. Towers can both increase their levels as well as be upgraded, the later of which allows for customization in attack and approach.

The Verdict:

Azgard Defence is definitely deeper than your average Tower Defense game. The upgrade path for the towers is very smartly done, starting players with just a few tower types, and then letting them branch out from those types from within the individual tower upgrade menus. The feel is nice and the game is just as addictive as any other Tower Defense game (though perhaps just a bit slow in the ramp up as it is on the easy side). Still, there are so many of these games available, that a little improvement on the theme isn't really enough to pull you away from your old favorites (Master of Defense is mine!). However, if you're looking for another Tower Defense game, this is one, and it's pretty decent.

Bloo Land

Bloo Land



(freeware)
by Two Bros Games



When Blooland is attacked by cats you set out on a quest to save the city and your friends by retrieving the Golden Donuts and defeating the kitties in battle. Along the way you'll clear waterfalls, hunt through dungeons and complete a grand prix!

The Verdict:

I really wanted to like Bloo Land. Visually it's got a unique style that makes it appealing, but the game play is just, well, horrible. The game is essentially a side-scrolling RPG mixed with lots of dumb humor. You control Bloo, who after nearly killing you with text-reading, will get into fights where you will run around jumping on cat heads to stun them and then punch them over and over and over again. The battles are the worst kind of RPG grind, mixing poor controls with overly long battles, and are really the reason that the game un-enjoyable. Still there is enough here to make something of a 'good' BAD game just because it is so quirky and sooo under-produced. It is free, so perhaps if you keep your expectations low, you'll find it worth the entry price.

Covert Warfare

Covert Warfare



($19.95)
by ClandestineWorks



A tactical combat game over real terrain, Covert Warfare bills itself as 'level design for Google Earth enthusiasts' and it is easy to see why. The game is built to make it 'easy' for players to create levels from real world images and share them with the world.

The Verdict:

I liked this game in theory, and it still has the potential to be something interesting, but at the moment it is sort of a sputtering disaster. The game play occurs as you pilot a tiny helicopter image around a map, blasting at enemy installations, foot soldiers and enemy choppers. The action is very slow and deliberate, which will turn off most action fans, and the sense of control of the situation is very low as the response time of your chopper often isn't fast enough to get you out of harm's way. I would guess that the realism is high in this regard, but like the website forum where levels are traded, the game feels a bit barren and over-run by stuff that doesn't appeal to the majority of gamers. It's interesting, but not ready for prime-time yet.

Lost Geishas

Lost Geishas



($20.00)
by Anvil Garage



In a maze filled with ninjas the Samurai sets out to rescue the lost geishas. Using cunning, you must avoid your enemies, fighting them only when you are strong enough to defeat them. Though a dozen ninjas would normally mean instant death for any average Samurai, you are no average Samurai.

The Verdict:

Of all the bad ideas about using Ninjas and Samurais in a game this has to be the worst. Essentially Lost Geishas is PacMan, if PacMan were horrifically sluggish and featured some of the worst AI ever created. I suppose the lack of difficult 'ghosts' should be seen as a positive, as the extreme number of Ninjas on the screen would make the game impossible without the stupid AI that makes the Ninjas run randomly...away from you.

The power-ups are highlighted by a sword that lets you kill a single Ninja. The sound effects are flat-out awful, taking away from the visuals which at times are kind of nice to look at. Lost Geishas is not worth the download, but it's not a total loss. Just thinking about the game might lead you to play some other ninja game. One that is good.







By: Russell Carroll
Posted: Friday March 28, 2008
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