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Bringing you a singular look at Indie's newest games every month.

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A game to check out if you have nothing better to do during lunch

A game worth breaking a date to play (and it'll be more fun anyways!) Call your boss, close the shades and turn on a great game!

September 2007:

Atomaders 2

Atomaders 2



($19.95)
by Kraisoft



Kraisoft's games have always been visually appealing and Atomaders 2 continues the trend with detailed enemies and backgrounds that are certainly pretty to look at. The game is a yet another Space Invaders clone (YASIC) with rows and rows of enemies taking players to task.

The Verdict:

It seems like it is the month of the space shooters. With all the competition I played this month, Atomaders 2 really came up short.

Take space invaders add some standard secondary weapons, leave the primary weapon as boring as it can possibly be and you have Atomaders 2. The game packs in more mindless shooting than any human should be forced to endure. It's just not all that exciting, and when compared to the incredibly intense and exciting Star Defender 4, Atomaders 2's better graphics simply don't make up for its inferior play.


Attack of the Creeps

Attack of the Creeps



($9.99)
by Galago Games



An open battlefield is presented to players that allows for guns of all types to be placed in arrays to modify the path of the on-coming hordes of enemies who have done no evil other than simply wanting to cross from one side of the screen to the other (but we musn't let them precious!).

The Verdict:

With a number of really good indie tower defense games available (Master of Defense, Curator Defense, Immortal Defense) Attack of the Creeps certainly needed a good hand to compete, and unfortunately, it seems to be void of trump. That's not to say that Attack of the Creeps isn't fun or that it wouldn't quickly suck away hours of your time. After all, it is a Tower Defense game, and the formula just works.

If you're looking for another defense game, this is one! However, their are better defense games, like those mentioned above, which are more deserving of your time.


Brass Hats

Brass Hats



($23.95)
by Square Earth Games



On a battlefield full of hexes, two armies face off. Players capture cities, use their funds to build new units from the factories, and engage in full scale war one battle at a time as they try to ward off the forces of evil. (which apparently are the French in this game) Brass Hats is a throw-back strategy game that isn't built to have all the visual mastery of the newest games, but instead is focused on having 'it' where it counts most. (that would be good game play)

The Verdict:

I have always been a big fan of Military Madness and Advance Wars, so my hugely positive personal slant towards this type of game probably bleeds through a little in my opinion of the game. (but only a little ;)

Brass Hats is a great turn-based strategy game that is complex in its simplicity. It lacks the polish of the somewhat similar Land of Legends, but doesn't lack for quality. The use of experience to improve your units is useful and increases the strategy of play, as does the inclusion of cards that can be used like the special attacks in Advance Wars. Brass Hats is well worth checking out...though a little warning, the demo is a very limited experience that will only leave you wanting more.

Deep Quest

Deep Quest



($19.99)
by Next Gen Studio



Deep Quest is an underwater RTS game that gives you the chance to kill Merman (sorry "Merboys") just like you've always wanted. The game is aimed directly at the casual market and includes a variety of characters who are a bit more friendly-looking than the hardened war generals you'll find in Starcraft (which should only give you more reason to destroy them all!). Game play proceeds through 10 levels introducing common Warcraft III-like grouping commands and heroes, as players attempt to accomplish specific missions and build up their armies with amazing underwater technological advancements like the Titan Turtle.

The Verdict:

It's an alright game to be sure, especially if you are a big fan of all things aquatic. However, Deep Quest feels shallow compared to other RTS games. The game ramps up a bit too slowly for the experienced RTS fan, though it's probably too quick for the casual gamer, which makes it hard to know just who to recommend the game to. If you're looking for a short RTS game, or just want to kill some mer-people it's certainly worth your lunch hour, and it is fun enough that you might find yourself getting back to 'work' just a tad late.

Depths of Peril

Depths of Peril



($29.99)
by Soldak Entertainment



Depths of Peril is a curious mix of strategy and RPG. Taking the action of Diablo and the politics and trade of Civilization, it creates a unique 'world' (really just a city and wilderness) that takes on a life of its own. Players control a faction and compete with computer controlled factions to both protect and take control of a barbarian city on the fringe.

The Verdict:

I really liked Depths of Peril. There were some obvious flaws, but they didn't take away from what is a very singularly enjoyable experience. Working with the computer-controlled guilds while also trying to beat them was a unique type of computer competition that really caught my fancy.

To get people to join your party you often are assigned a quest to prove your worth, which the computer players also try to undertake, creating the common state of racing against other computer players to complete a goal. There are bugs and shortcomings in the graphics that should hamper the experience, but I found myself oblivious to them due to how entranced I was with the game. Great game!


Reach

Reach



($14.99)
by mdickie



Reach takes the same sports game with added management approach that you'll find in other MDickie games like Grass Roots and Wrestling Empire, but this time boxing is the sport as you try to become the next Heavyweight Champ.

The Verdict:

MDickie is a one man shop. Doing graphics, programming, sound and music for all his games is an undertaking beyond what most would try, but he doesn't stop there. MDickie infuses his games with all sorts of depth, mayhem, and "character." Which probably explains why we all love his games despite sometimes wanting to hate them.

Reach is a big step forward in graphics for MDickie. The new models certainly aren't next gen, or even last gen, but they are a great improvement over previous games and honestly make the game more fun to play. (goodbye lego men, we won't miss you!) Reach didn't knock me out, but there were some highlights including the ability to pummel my worthless manager in-between pummeling opponents, and a wonderful amount of depth. The button mashing training was tiring and tedious and the hard lock crash that ended my second career didn't leave me wanting to step back into the ring. At least not for a couple of days.

Ricochet Infinity

Ricochet Infinity



($19.99)
by Reflexive Entertainment



Ricochet Infinity is a breakout game. It's worth mentioning up front, but in no way should take away from the game. Ricochet Infinity is a re-imagining of breakout with a heavy focus on in-game downloadable levels and non-stop ball control. A host of new weapons, including a lightening and blossom ball are added to old standbys, like the fireball and lasers and the fun ability to stack individual power-ups to make them more powerful (ever seen a breakout paddle firing 5 lasers at the same time? mmm, happiness is a warm gun)

The Verdict:

So first the disclosure, I work at Reflexive where this game was made. However, I've also been more than open about my frustrations with the Ricochet series in the past. So when I say Ricochet Infinity is amazing, you can take it to mean whatever you choose, but for my part it is simply an honest appraisal.

BreakQuest is probably the first game that dabbled with changing the trajectory of the ball with the right mouse button. It was a great addition (one of MANY in BreakQuest) and Ricochet Infinity is smart enough to take the same concept and improve on it. Ricochet Infinity allows constant use of the right-button, which pays big dividends.

No longer do you have to sit and wait for the ball to slowly make its way back to your paddle or 'just barely' miss a brick...again...and again. The increased control over what is going on in front of you speeds up the game and makes for quicker, more enjoyable levels that you feel skillful completing. Tens of thousands of downloadable levels make the game very worthy of its name.


Space Strike

Space Strike



($19.99)
by Divo Games



Air Strike was one of the first games that GameTunnel reviewed. With wonderful visuals, co-op play and cool weapons the game was a hit in the indie scene and placed well in our game of the year awards. Since Air Strike's release 2 sequels have been released, but neither has captured the original fury. Space Strike takes its overhead shump stylings to battle on alien planets with a variety of aircraft and weapons.

The Verdict:

Space Strike looks alright, but is slowed down by bland gameplay. The weapons seem rather uninspired, with the main weapon power-ups few and far in-between, making the game feel slow and tedious as your weak ship slowly progresses.

The game feels like it wants to be Astro Avenger, but it falls painfully short. Worth a look, but not a long one. I'd recommend going back to the Air Strike games before checking this one out.


Star Defender 4

Star Defender 4



($19.99)
by Awem



Star Defender 4 is not afraid of being a Space Invaders/Galaga clone. Of course that's because it's the fourth game in a series that has become celebrated for being exactly what it is. Over the years, Star Defender has added a host of new power-ups and abilities that make the game anything but ordinary.

The Verdict:

Star Defender 3 sold really well, but I never understood why and personally preferred Astro Fury's great variety of super-cool mega-power-ups. However, with the release of Star Defender 4, my opinion did a 540-degree turn!

This is easily the best space shooter since Titan Attacks, and for pure fun, it even tops that game. Lots of really innovative secondary weapons, like the parasite bomb that attaches to enemies and is then carried back to rows and columns to eliminate their friends, make for a fantastic experience that continually and satisfyingly rewards players for their efforts. A great time-waster!


Überpong

Überpong



($19.99)
by Nibbo Studios



Uberpong is a re-envisioning of pong with two player versus play on a variety of different tables. The game is built around physics with each table having its own feel and pitfalls.

The Verdict:

It's hard to recommend even a lunch break on Uberpong as it falls short in many ways. The physics break down often with the ball taking random bounces and seeming to disappear and then reappear, often in places that don't seem to make any sense (not that the ball disappearing makes any sense).

The game play is very difficult with either the keyboard or joystick, and it makes one wonder why you can't play the game with the mouse. It is crying out for the precision that only the mouse, and sometimes the Wii, can bring to gaming. I expect Uberpong will follow PlasmaPong's removal from the internet due to the usage of the word 'pong' in the title, but unlike the disappearance of PlasmaPong, the loss of Uberpong in its current state will not be mourned.







By: Russell Carroll
Posted: Thursday September 27, 2007
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