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Wu Hing: The Five Elements





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Wu Hing: The Five Elements

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Developer: Kudos Games
Publisher: Kudos Games
Genre: Strategy > Board Game
Released: Nov 25, 2007
Players: 2

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Mike Hommel: 7

A solid and, as far as I know, original board game. There's a lot of strategy to it, although I wonder just how heavily luck plays in with only a 3-tile hand. I encountered some problems when playing, like a game that wouldn't end (the computer was out of tiles but didn't know it). Much like Galcon, this is a game that has good gameplay, but is lacking in reasons to play it - no single player campaign of any kind, and in this case, no online multiplayer either. I feel a little bad rating against such a thing, as I would surely rate an actual board game of this highly, but expectations for a PC game are different. I need metagame!

Brian Clair: 8

Wu-Hing is a computerized adaptation of a Chinese tile game which portrays the creation and destruction of the ancient elements. By placing various tiles adjacent to one another on the playing board, you're able to gain points by creating new elements or destroying your opponent's elements. Wu-Hing's presentation is very nice and polished, with decent special effects for when you create or destroy an element. If you're into more cerebral puzzle games, give this one a try.

William Usher: 7

I think this was the first game I've played that took more than an hour to catch onto the learning curve. But at the same time Wu Hing had my attention the entire time. It's not an easy game to understand, but it has a certain quality appeal about it that makes it so darn fun to play. Even when I didn't understand what I was doing. It was like Reversi on steroids and dipped in ancient Chinese themes. It's as cool as it is hard, and for that I can't say it's the best game on this list, but it's definitely not the worse.

Russ Carroll: 7

A nice strategy game that reminds be just a touch of Samurai (must be the theme). The game has a bit too much luck involved for my tastes. Certainly it isn't all just 'luck of the draw,' but I prefer games that have a bit more focus on how I play. The Solitaire included in the game I think exemplifies the problem. Clearing the board has much more to do with your random layout and the cards available than it does your actual strategy. Playing a player who may beat you only because they got cards that you couldn't possible beat isn't fun in any game and it happened a bit too often in this one for me to really get into it. However, for the strategy fan looking for a game that has decidedly distinct rules and a unique flavor, it is worth checking out the demo.



By: The Illustrious Panel
Posted: Thursday January 18, 2007
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